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Thursday, May 31, 2012

The PS3 Controller vs. The Xbox 360 Controller

There are new gaming consoles on the horizon, perhaps even as early as next year (given that Infinity Ward [revision 2] is developing the next-gen title, keeping in mind the annual release schedule for this heavily milked series), and one of the debates about which will come out on top is on the controller.

One of the biggest game genres these days, unfortunately, is the first-person shooter. You know what I mean; Halo, Counter-Strike, Call of Duty, Resistance, Half-Life, Doom, etc., are all FPS names that we can all recognize. The consoles were not remiss in their supply of this genre, but they were very much in contention with one another as to the question, "which console is better for shooting games?" The Xbox 360 generally comes out on top for this question.

As a Playstation 3 owner myself, who also owns an Xbox 360 Controller S for Windows (Wired), I feel like levying some accolades (represented as a "+") & complaints (preceded with a "-") towards both. A note to anyone reading this post: I am FAR more used to the PS3 controller than with the latter, which I hardly ever use on my PC, so I'm speaking out of bias in some places.

Let's start with the Sony side:

+ Lightweight controller helps to prevent my hands from getting sore.
+ The D-Pad is precise and feels better to use.
+ The Start/Select buttons are easy and quick to access, without being too small, either.
+ No button jamming of any kind has ever occurred.
+ Good R1/L1 buttons, little resistance when actually pressing means less effort on the hand muscles (which get sore quite easily).
+ I can wrap my hands around the controller a bit more easily than the other controller, so this helps for comfort.
+ USB 2.0 interface allows for far more flexible cord options.
+ Six-Axis is innovative, and when used right, feels neat...

- DREADFUL R2/L2 buttons. You have to push too much in order to press them, they're clunky, and don't work for the few shooters that, idiotically, relied on them for the main command most players will use them for; shooting/throwing grenades. Unfortunately enough, they're hardly any good for any other game genre, either.
- Analog sticks are too loose.
- Analog sticks have little grip, even with the rigid texture.
- Battery is built-in, so if your controller's battery ever fails to the point of no return, you have to buy a new controller outright. Bad move for the consumer, Sony.
- Getting more controllers on your system is a hassle, as it requires going through the XMB dashboard to assign a controller to a slot. Plus, only two controllers can be plugged in at any one time on most models of the system.
- You have to tilt the controller slightly to see what port your controller is assigned to.
- ...Six-Axis is also a gimmick more than it is a useful feature.

Now with the Mickeysoft side:

+ Feels more solid.
+ Much more grip with the analog sticks.
+ Analog sticks aren't loose, so they feel right. Plus, they seem to have more of an angle of movement.
+ The controller assignment process is crazy easy, and efficient. You just plug in your wired or wireless controller to the numbered ports, press the Xbox 360 button on your controller, and the system finds the controller in a breeze (lights up a number on the face of your controller, too).
+ Excellent shoulder buttons that feel like they're made for shooters.
+ Battery packs on Wireless controllers can be replaced and managed by the user if need be.

- A bit on the heavy side. My hand gets sore far more easily and far sooner.
- D-Pad is awful on the original 360 controller. It's too imprecise, and many a time I've, by accident, done something I didn't want to do in the heat of a moment in a game (Resident Evil 5 comes to mind. It makes all the difference when you want to quick-select a hand-cannon to stop an instant killing monster in its tracks).
- The shoulder buttons are good for shooters, but hardly good for any other genre which doesn't really need them.
- Too much resistance on the bumper buttons, and they don't feel right at all.
- TINY start & select buttons, and they're too far from your thumbs 99% of the time.
- From experience, buttons jammed far too often for my liking. I hardly ever use my 360 Controller S for Windows and some of my buttons are jammed right now.
- Can't wrap my hands around the controller because it's too big, and unshapely. This helps for comfort, people!
- When accessories are plugged in, they can get in the way.
+/- No controller feature that is comparable to the Six-Axis of the PS3 controller. But this is neither a plus or a negative.

Take it or leave it. That's my rundown of the pros & cons of either controller. This is not about the systems themselves, as that would take a whole day to cover, so I won't bother going into it.