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Wednesday, March 13, 2013

Inception Review

Foreword: This review is admittedly long overdue, since the film came out nearly three years ago to the day (in a few months, anyway). However, I just felt the need to write it after seeing continued praise permeating the corners of the internet.

By the way, spoilers are present. This review is only meant for those who have viewed the film themselves.




Dreams are fantastical, surreal canvasses for nigh-incomprehensible yet appreciable wonder. Thus, there's much ambition and potential in any media, especially films, to rest their premises on dreams. It's also a daunting task that is difficult to capture. One could posit that it is a requirement of dream-based films to have surreal qualities to them. While dreams may, but certainly not always, have an overlying "plot" of sorts to them, the presentation should not be overtly mechanical, planned, detailed. With all of this in mind, basing a film's premise around dreams is understandably intimidating.

Inception, the Nolan brothers' so-called (post-Memento & The Dark Knight) magnum opus, doesn't quite manage to capture the wonderment of dreams. The film doesn't suffer too much from not achieving their surreal quality, but it's the near complete lack of humanity of any of its characters that is unbecoming.

Oh, but the rabid, froth-at-the-mouth fanboys of this film are probably already foaming at the corners of their lips over my criticizing this film! So let me back up my assertions, you impassioned, self-annointed Knight Templars of the Christopher Nolan order. I'm sure you jest, but I'm going to try and convince you on why this film does not deserve its overwhelming praise.

First of all, it's the dreadful, obnoxious, ad-nauseum delivery of expository dialogue that serves to, perhaps non-deliberately on Nolan's part, insult the viewer. I'm not sure about you, reader, but I don't want a film to explain to me the concepts of the film's premise over, and over, and over again whilst not allowing me to care about the characters involved. I'm sorry, but if characters can't display humanity by talking like flesh & blood people actually do then I can't fathom a hint of empathy (let alone sympathy) for them. And when they speak dialogue that doesn't allow for character development at all, there's no intensity to be had. Exposition in itself is not detrimental to a film, for sure, but too much of it makes the film a chore to watch. 

Why was it so difficult to write some actual dialogue for Inception

As a slight merit for the film, it is redeemed a bit by the rare, rather prized incidence of humanity in the form of real dialogue and character growth. One (of few) examples comes from a revelation into what happened to Cobb (Leonardo DiCaprio)'s late wife Mal; in a flashback to the incident that claimed her life (and sets up why he's carrying out the "heist" in the first place), he pleads to a delirious, fatally dubious wife to come to grips with reality. Since one of the over-explained concepts involves people being trapped within dreams (which are scrutinized by the function of a personally-chosen totem, serving to help them snap back to reality if they function correctly), she didn't have the saving grace of a proving factor to prevent her death. She sought to kill herself in a dream (as she felt she was) in order to wake up. The problem is, she was already awake. That's great and all, but there's one problem with it: it's far too brief and thus doesn't save the film from mediocrity.

Whereas the rest of the film is a convoluted excuse to throw in slightly surreal encounters with "projections", which are really armed goons described as being similar to white blood-cells reacting to pathogens, only in the subconscious instead. The Matrix had a more fleshed-out excuse to justify non-stop shooting of passerby and armed combatants, whereas this film indulges in half-assed neuroscience mumbo-jumbo to do essentially the same thing. Whereas The Matrix upped the ante with Herculean feats of physics-defying leaping & dodging, this film plays safe with your suspension of disbelief. Inception actually suffers because of this since it lowers the film into a simple action flick, which it actually is. Oh and, how does all of this resemble dreams so far?

Instead of what we got here, we could have had a stunning, actually human look into the emotionally conflicted characters at stake (well, at least that of Cobb, who is the only character we should care about and who is granted any semblance of character at all). The struggles could have been exacerbated on with quite a bit of emotional appeal while mesmerizing the audience with their personally distinct, equally invigorating dreams. However, that would not make for a good thriller film, as Deirdre Barrett of Harvard University attested when discussing the merits of the film's principle theme. Oh but the film would be far more interesting had it gone the actually creative route instead. Would have been riskier, sure, but would have made for a vastly superior payoff if done right.

Ellen Paige is a somewhat fledgling but truly capable actress, who, so far at least, has not succumbed to the condescending machinations that Hollywood typically burdens female celebrities with. In spite of her latent talents, no progress was made with this film. Instead, Adriadne (Paige) serves as the foil (for the audience) to the expository vessels in virtually all characters surrounding her. Such as when she asks if they're in reality or in a dream, or when she tries to make sense of the plans carried out by the likes of Arthur (Joseph Gordonn-Levitt) or Cobb. She is the character meant to reassure the reasonably confused audience that "this ain't so confusin'!" Oh and, since I mentioned him just previously, Arthur is the most manipulative and mechanical character of the merry band that we, the audience should care about. Like Adriadne, he doesn't do his actor any justice, either. Just what is at stake for him? Sure, he's a member of Cobb's team, but surely you could provide him ample back-story as well since he's regarded as a main character. His struggles mean next to nothing if he doesn't have any humanity to begin with. He's stoic when he should be concerned, and no tension can be felt in his action scenes.

What about the aspects of the film that actually resemble the alien nature of dreamscapes? Well, sure, there are some neat special effects involved, such as the folding street effect during the demonstration of Adriadne's ability as an architect (one who constructs the dreamscapes to implant into the mind of a mark, the target of an inception operation). The slow-motion freeze-frame antics of the following effects are kind of cool, too, but they are not exactly redeeming qualities. The more intriguing effects are not computer-generated at all, such as the iconic zero-gravity hallway scenes which feature Arthur battling a couple of, err, projections. And then there's a set of Penrose stairs featured in another scene involving Adriadne and Arthur going over final details prior to the heist. A ruined, claustrophobic city-scape of Cobb's imagination makes an appearance and it certainly is a meritorious set, but it's too little too late. And then the dry, calculated, machine-like feel of the scenery kicks in.

The thing that marvelled me most is just how mechanical, how planned, how rule-bound Nolan's vision here turned out to be. It bothered me after my cinema viewing right after its release and it bothers me even more now. I sometimes remember my own dreams just enough to recognize margins of their overall narratives, but this film didn't do much justice at all. It felt like false-advertising on the part of the film, because had they been honest about its presentation (like describing it as an action thriller along the likes of The Matrix), then it wouldn't have been so insulting to me. All of the dream within a dream (rinse and repeat, rinse and repeat) jargon are of only moderate consequence at best and are simply excuses for what amounts to a tale of corporate espionage, with tension-free gunfights and fisticuffs (because of the hollow shells that are the characters) thrown in for good measure.

And then there's the squandering of the talents cast into this epic (I find it difficult to call it such, but it technically is one), namely in particulars as Leonardo DiCaprio, Michael Caine (who serves the role of his father-in-law, also his mentor), Cillian Murphy, Tom Hardy, and Joseph Gordon-Levitt. Nobody except for Cobb and Robert Fischer (Cillian Murphy) are granted a hint of humanity, and again, it all happens too late and they are few & far between (indeed, Fischer isn't as important as he was intended to be, yet in two very brief scenes we are provided some backstory for him). I've already mentioned Ellen Paige's talents having been wasted through her character, but I'd just be repeating myself to bring it up again.

The so-called “projections” are just an excuse for this film to be yet another action romp. Unfortunately for the film, the action pretty much falls flat because the film doesn't allow us to care about the consequences. At face value as well, these projections are no different from generic mooks you find in virtually every other action film anyway. If they’re projections of the sub-conscious, then why can’t they perform strange feats to get at their adversaries? They die just like everybody else you ever see on film, so the whole thing about them being akin to white blood cells of the mind is fluff that never amounts to more than that. Ah, excuses are in full supply when trying to justify what should have been an otherwise insightful film that turned out to be a shooting gallery on film, with dreams and all that thrown in for good measure! Oh and because the film is set in dreams, our heroes can simply will any weapon of choice into their possession with which to blast away these otherwise generic grunts! No, this ain't no stinkin' rip-off of The Matrix at play, folks.

I hope your sarcasm detector was, or is turned on, because I may have had you there.

I'm just wondering whether the fanboys will come with their threats, seeing as I've committed what amounts to blasphemy for criticizing the work of their god, Christopher Nolan. If the film weren't so mechanical, dry, hollow, and unimaginative, I’d have given it ample praise. However, since the film barely allows us to give a hoot about anyone, the “dreams” are so literal and so far from being surreal that they’re not particularly fascinating, and the so-called “intellectual” prowess of the film really is just an insult to the viewers in the form of non-stop expository dialogue, I just can’t give it that good a score. This film was written with too much pragmatism at work, with little of anything else, and it shows in spades.

There’s a reason I left the theatre perplexed as to just what was so special about the film. It seems to be an intriguing puzzle of sorts upon the first one or two viewings, but after that you’re bound to piece together an over-ambitious, inhuman, sterile piece of overrated mediocrity. Why not put a real visionary like David Lynch up to task! Hell, put Adrian Lynne up to it if Lynch isn't available. They'd have conceived of a masterpiece in comparison to this tripe.

In closing: It isn't terrible, but it isn't particularly good either.

 C
The Good:
+ An all-star ensemble cast
+ Good special effects, especially when Cobb is demonstrating the powers of Adriadne's role as an "Architect"
+ Some actual, and rather decent character development towards the end
The Bad:
- Way, way, way too much exposition. It's so bad it encompasses perhaps 90% or more of the dialogue. Bad move, Nolan! That doesn't do anything for the audience except to confuse and annoy.
- Are these supposed to be dreams? Or are they just set pieces periodically accentuated by "oddities" like water flowing from out of nowhere, trains rumbling down streets, and sudden (but slight) changes to the scenery? Where's the imagination?
- The approach to the subject matter is far too literal. This isn't art that rocks your senses, it's just an excuse to make a "brainier" action film.
- Character development is severely lacking.
- A couple of plotholes are present, for example the beginning sequence where Saito (or whatever his name is, played by Ken Wattanabe) somehow brandishes a gun to threaten our main gang when you'd think they'd be careful and thorough before performing "inception" on him.
- It's all fluff, especially the "dream within a dream within a dream" nonsense. This is technical garbage, not surreal wizardry.
- The ending isn't quite as ambiguous as you would think. Subtle hints point to it taking place in reality after all because of 1) Cobb's father-in-law being present, 2) His seeing their faces again after not being able to for a year, and 3) Cobb doesn't stick around his totem for long after spinning it to test his state of mind, he just loses interest. Oh, so ambiguous, so stunning an ending!